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Scorn release date, trailer, gameplay and platforms

intro 1589474772 (via Primetweets)

Atmosphere is the name of the game in Scorn, and judging by the gameplay trailer (and alpha build demo videos posted by streamers like PewDiePie and John Wolfe), the game is slow. Slower than Resident Evil slow.

Scorn will primarily consist of three activities: exploring winding, organic corridors; using a key to open colored doors; and shooting enemies. Guns in Scorn — which are modular, biologic creatures that use teeth as bullets — will take a while to aim. And, while enemies aren’t bullet sponges, ammo will be scarce. Plus, the game won’t feature a HUD, so the only way to know how much ammo you have left is to disassemble a gun and visually check how many teeth are in the chamber. As for exploration, it will primarily consist of opening doors of a specific color, changing the key to open other colored doors, and swapping between various colors while also solving environmental puzzles.

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Of course, the available gameplay clips are based on early builds of the game, so who knows how much Scorn has changed, if at all? The original design ideas cataloged in Ebb’s Kickstarter campaigns promise features such as environmental storytelling, adaptive enemy AI, and limited inventory space, but nobody knows how many of these ideas the game has retained.

intro 1589474772 (via Primetweets)Written by: Looper

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