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Desperate moves games made to stay relevant

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The Elder Scrolls is arguably Bethesda’s most important franchise. It’s certainly the one the company pushes the most, right? Take a look at how many systems you can play Skyrim on, for instance. It’s on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Switch, and PC. There’s even a version adapted to work with Amazon’s Alexa. With all that love, you’d assume anything with the Elder Scrolls name would be a slam dunk.

Not so fast, bucko. The Elder Scrolls Online would like a word with you.

The Elder Scrolls Online had a bunch of problems from the get-go. For starters, it was developed by ZeniMax Online Studios, and didn’t quite have the feel of your typical Elder Scrolls title. Then the game launched at a full $60 price point, which didn’t exactly get people in the door. Add that $60 retail price to the fact The Elder Scrolls Online also had a monthly subscription, and you can see where things might’ve started to go awry for Bethesda’s MMORPG.

Fortunately, Bethesda knew a serious shakeup was needed. After some rough early days on the continent of Tamriel, The Elder Scrolls Online dropped the monthly subscription in favor of charging for later DLC. Over time, the base price for the title dropped, as well. This helped bring more players into the world of The Elder Scrolls Online, which is still very much alive and kicking to this day.

intro 1583850704 (via Primetweets)Written by: Looper

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